Rome: TW -- Unit Guide: Carthage Rome: Total War

 
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Carthage

Units of Carthage


Peasants
Attack: 3
Defense: 3

Price: 120
Poor morale
Can sap
Most basic unit of all. However, it's useful if you want to "transfer population" from one settlement to another (Show me How). Desert peasants are tougher.
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Town Militia
Attack: 3
Defense: 7

Price: 150
Poor morale
Can Sap
The Town Militia is very useful outside of the battlefield, when you need someone to guard a town (leave at least 4 regiments of Town Militia, they'll be okay), or on the battlefield, when you need to distract an enemy group, lure them into a trap or something.
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Iberian Infantry
Attack: 7
Defense: 8

Price: 240
Can sap Like the Hastati for Carthage and Spain - main infantry of the line for most of the game.
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Libyan Spearmen
Attack: 5
Defense: 16

Price: 400
Bonus vs. cavalry
Can sap
Best used against cavalry, the main fighting should be carried out by the Iberian Infatnry though.
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Poeni Infantry
Attack: 9
Defense: 18

Price: 540
Can form phalanx
Bonus vs. cavalry
Good morale
Good stamina
Can sap
Heavily armoured spearmen, can compose the main line of the army.
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Sacred Band Spearmen
Attack: 12
Defense: 23

Price: 710
Can form phalanx
Bonus vs. cavalry
Good morale
Good stamina
Powerful charge
Can sap
Elite of the Carthaginian forces. Awesome morale. Plus they can fight with swords.
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Spanish Mercenaries
Attack: 7 (Missile 11)
Defense: 12

Price: 710
Javelins thrown before charge
Can sap
Quite good main-line infantry unit, well balanced (based on the Scutarii).
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Round Shield Cavalry
Attack: 7
Defense: 8

Price: 300
Can form wedge
A pair with the Iberian Infantry, something that you will use through the first part of the game.
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Long Shield Cavalry
Attack: 9
Defense: 13

Price: 510
Can form wedge
Good morale
Powerful charge
No match for any heavy cavalry of other factions...
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Sacred Band Cavalry
Attack: 12
Defense: 18

Price: 780
Can form wedge
Good morale
Powerful charge
Good stamina
Elite of the Carthaginian cavalry, if placed together with the Sacred Band Infantry - you can lift mountains!
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General
Attack: 12
Defense: 18 (Hit Points 2)

Price: 1040
Can rally nearby troops
Good morale
Powerful charge
Good stamina
Like the Sacred Band Cavalry, only has 2 Hit Points, which is cool. Very good General's unit.
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Numidian Mercenaries
Attack: 6 (Missile 9)
Defense: 8

Price: 520
Can form Cantabrian circle
Fast moving
Good morale
Good stamina
Typical light missile support cavalry; this one is particularly adapted to the desert conditions.
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Elephants
Attack: 3
Defense: 12 (Hit Points 12)

Price: 1230
Special attack
Bonus vs. cavalry
Frighten nearby enemy
Good morale
Animals may run amok
Can't hide
This unit is not recommended at all. These are small elephants who don't shoot arrows, plus they run amok pretty fast. Great disappointment.
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War Elephants
Attack: 7 (Missile 10)
Defense: 16 (Hit Points 15)

Price: 2410
Special attack
Bonus vs. cavalry
Frighten nearby enemy
Good morale
Animals may run amok
Can't hide
More powerful are only Armoured War Elephants.
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Armoured War Elephants
Attack: 7 (Missile 10)
Defense: 19 (Hit Points 15)

Price: 2670
Special attack
Bonus vs. cavalry
Frighten nearby enemy
Good morale
Animals may run amok
Can't hide
The most powerful unit in Rome: Total War. Absolutely terrifying to ennemies. And...the most expensive unit, too.
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Slingers
Attack: 3 (Missile 4)
Defense: 4

Price: 150
Fast moving
Can sap
Like the Peasants, only throwing pebbles.
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Balearic Slingers
Attack: 6 (Missile 9)
Defense: 6

Price: 470
Good stamina
Good morale
Fast moving
Can sap
Better than the Slingers but way overpriced.
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Skirmishers
Attack: 3 (Missile 6)
Defense: 4

Price: 180
Can hide in long grass
Bonus vs. elephants and chariots
Fast moving
Can sap
A bit like the Velites and Peltasts, nothing special, throw sticks, boo.
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Onagers
Attack: 53 (vs. Building 70)
Defense: 10

Price: 720
Area attack
Very long range
Can use flaming missiles
Can't hide
Inaccurate against troops
The last attribute is totally unjust. These machines are priceless whe taking cities because they are able from a safe position to devastate enemy forces which are behind the walls, leading to panic. With luck and skill you can exterminate half the enemy army before going in.
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Heavy Onagers
Attack: 63 (vs. Buildings 110)
Defense: 10

Price: 930
Very long range
Can use flaming missiles
Can't hide
Inaccurate against troops
Same as for Onagers, only these are even more powerful!
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